Feb 20, 2016 x86/x64 manual mapping injector using the JUCE library - uItra/Injectora. Download GitHub Desktop and try again. Mutiple injection methods (Standard, LdrLoadDll Stub, LdrpLoadDll Stub, Thread Hijacking and Manual Map) - Drag and drop support - 64-bit injection support - Automatic Visual C depedency installer - Execute exported functions after injection How to use: - Download and extract the attachment - Run Extreme Injector v3.exe. Download Google Earth in Apple App Store Download Google Earth in Google Play Store. With creation tools, you can draw on the map, add your photos and videos, customize your view, and share.
Windows dll injector. Based on Blackbone library - https://github.com/DarthTon/Blackbone
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Features
- Supports x86 and x64 processes and modules
- Kernel-mode injection feature (driver required)
- Manual map of kernel drivers (driver required)
- Injection of pure managed images without proxy dll
- Windows 7 cross-session and cross-desktop injection
- Injection into native processes (those having only ntdll loaded)
- Calling custom initialization routine after injection
- Unlinking module after injection
- Injection using thread hijacking
- Injection of x64 images into WOW64 process
- Image manual mapping
- Injection profiles
Manual map features:
- Relocations, import, delayed import, bound import
- Hiding allocated image memory (driver required)
- Static TLS and TLS callbacks
- Security cookie
- Image manifests and SxS
- Make module visible to GetModuleHandle, GetProcAddress, etc.
- Support for exceptions in private memory under DEP
- C++/CLI images are supported (use 'Add loader reference' in this case)
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License
Xenos is licensed under the MIT License. Dependencies are under their respective licenses.
Even though the concept of manually mapping a file into memory is nothing new, I see (too) many people not understanding it:- Their injectors are 95% copy-pasted from blackbone/xenos
- Hardly anyone who did not bother with those annoying anti-cheats like XTrap, XignCode, doesn't even know that manual mapping exists or why to use it
Also, while lurking the S4 League section, I notice ppl don't have a clue about this topic either.
(which maybe has emerged because of the perpetual existence of a public full-bypass
and because of the incompetence of the developers forgetting to implement the serverside alive-check lolz)
Concept
What manual mapping really is, is just emulating the behavior of LoadLibraryA/W and/or the windows pe loader.
As you may know, LoadLibrary is just a 'wrapper', exposing many internal loader APIs.
This means anti-cheats can hook LoadLibrary itself or one of the elementary functions called inside of it and, thus,
find out that something's gonna get injected and what is gonna get injected and take appropriate action.
Now, to know what to emulate, you need to know what LoadLibrary is really doing.
After a quick look at MSDN, you may notice that it says 'The specified module may cause other modules to be loaded'.
This recursive approach needs to be taken into account later, e.g. if your DLL needs other dependencies to work in the target process.
So, it roughly explains that LoadLibrary 'loads' the module, specified by an absolute or relative path, into the calling process.
What loading practically means:
- Use the path to open a handle to the library file (DLL)
- Using the handle, read the contents of the file into the injector's process' address space
- Optionally check if the image is really a DLL file by considering the characteristics field in the PE header
- Allocate space for the image and the shellcode which will call the entrypoint and resolve some stuff (in-depth later)
- Copy the whole image into the allocated space
- Copy the shellcode into the other code-cave and execute it
Since some of the loader's internal APIs were not called, another advantage is that the image is not registered in the PEB's module lists.
The reason that you need to additionally use shellcode is that you could theoretically just create a remote thread with
the start address of your dll entry point but you may only supply one argument.
The shellcode takes care of resolving the imports or more precisely the import address table entries. Your image uses a particular table
in memory which contains pointers to APIs like from NTDLL or KERNEL. There is no guarantee that those are loaded at the same place everytime.
As well, those entries are RVAs instead of VAs in case your image is not loaded at default imagebase.
That's why you will have to manually rebuild the IAT which is pretty easy:
- Easy way: Load dependency with LoadLibraryA (hopefully anti-cheat doesn't detect LoadLibrary when loading windows dlls)
and then parse its export table with GetProcAddress. (hopefully ac doesn't detect GetProcAddress :P) - Not soo easy way: This is a little bit costlier but still easy. Recursively call your mapping code again, applying the conquer and divide principle, for every dependency + emulate GetProcAddress (it's just parsing the dependency's export table)
Moreover you will have to resolve the relocation table. Relocations are just locations in code that use absolute virtual addresses.
In this case you need to add the difference between the assumed imagebase and the real imagebase to each entry.
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This difference is always relative to the assumed imagebase, hence it can also be negative, causing a subtraction.(That is because the relocations are also relative to the assumed imagebase and not to the real imagebase)
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At the end of the shellcode it will call the entry point of the valid, mapped module.Code examples (snippets)
Open & read file on disk
Check if valid DLL image
Copy file contents to image